Thursday, May 16, 2013

Certain Death released

I recently finished a couple of levels for Doom which I've been working on for a couple of months on and off. These maps are rather small in size but are challenging enough to keep you busy for some time.

For the first map, "Tromos Anomaly", I used mainly cool colors to create the feeling of a dark, frozen base. There are several routes to the objective and I also added a couple of secret areas to give you a little more freedom to explore.

The second map, "Processing Plant", has a warmer look to it. I thought it would be nice to have some contrast between both levels. This map is a little more straightforward than the previous one but it has some nice texture variation to keep it interesting.

Both levels use standard textures but require a limit removing source port to play. I want to give you the chance to download it before I upload it to Mapraider. Have
fun playing and please let me know what you think!

Marbellous!

After a long absence from the development scene I decided to brush off the dust of Doom Builder 2 and come up with a new map for Doom II: Hell on Earth.

Marbellous is the result, and I'm quite happy with this one.

The map only makes use of the same standard textures that came with the original game, but I used them in a more creative way. The downside is that, due to the complexity of the level, you will need a limit removing engine to play.

The general theme of the map is, as the title suggests, lots of marble. To keep the level visually interesting I had to make use of a bunch of other textures as well but the theme I went for is continuously present.

Marbellous is a medium-sized map and supports SP, Co-op and DM. The difficulty level is higher compared to the original game so having a keen eye to uncover all the secret areas can be very helpful.