I recently finished a couple of levels for Doom which I've been working on for a couple of months on and off. These maps are rather small in size but are challenging enough to keep you busy for some time.
For the first map, "Tromos Anomaly", I used mainly cool colors to create the feeling of a dark, frozen base. There are several routes to the objective and I also added a couple of secret areas to give you a little more freedom to explore.
The second map, "Processing Plant", has a warmer look to it. I thought it would be nice to have some contrast between both levels. This map is a little more straightforward than the previous one but it has some nice texture variation to keep it interesting.
Both levels use standard textures but require a limit removing source port to play. I want to give you the chance to download it before I upload it to Mapraider. Have
fun playing and please let me know what you think!